Fixed a deadlock with werewolf transformations Fixed the requirements ingame to look for FNIS 6.1 as minimum Reordered Poser sliders to be in correct order in RaceMenu like the MCM Added randomizers for Skyrim Revisited by Neovalen, labeled as STEP options XPMSE will warn you in your papyrus log if it can not init in a 5 seconds interval, it will notify if it could and afterwards will be silent Fixed an error where two Restyle could have shared data, which is not wanted Fixed an error where XPMSE could not start because the game was not ready Fixed the arrow in hand problem on draw Updated the skeleton files to add the nodes PreWEAPON and PreShield Fixed a slider that was named incorrectly Change the Event system to be player exclusive Added Option to disable the cloak spell, not recommended to be ussed in croweded areas Added range guards for some scale sliders in Enhanced Character Edit again Fixed weapon position sliders in Enhanced Character Edit Added an Enhanced Character Edit Enhancer by RAN46 compatibility option Updated Enhanced Character Edit Enhancer compatibility option
Updated Pretty Combat Animations compatibility options Added Dummy Translations for Enhanced Character Edit for unsupported languages Updated the XPMSE plugin with the latest AnimObjects Updated the RaceMenu Poser Script for Halo Poser 1.2 and Poser MCM 3.5 Updated the included Pretty Combat Animations files for 1.37a Updated Pose script for Halo Poser S1.3 and PinupPoserMCM 3.6 Added a compatibility option for Badass Dual Wielding by bergzore
Fixed an issue where Magic Styles and Shout Styles didn't update animation when set via RaceMenu Added missing mixed equiping animations from Immersive Animations to XPMSE Updated The Joy of Perspective option (UNTESTED) Fixed XPMSE reading Animation Variables from dead bodies Added special handling of already dead bodies Added fomod typo fixes by adelinadragonborn Removed restriction for dual sheath animations (I don't care if you use a vanilla game) Added a recheck and restart routine so XPMSE starts on New Games without Save and Reload Corrected a condition for one-handed weapons on hips and shield on back Removed resctrictions for Sword and Board animations Fixed an array out of bound exception in the XPMSE MCM style selection Added options to disable Shield animation sets Added options to disable Dual Wield animation sets Added options to disable Mixed animation sets Copy and paste the updated animations into your game/mod folder, overwriting the old ones.Run the 'converttoskyrimSE.bat' file and it will update all the animations inside.
Since I never used other mod managers, its kinda hard to give a step by step guide on how to do this.Update the Pretty Combat Animations for Skyrim SE without ModOrganizer Choose yes (the old file will be backed up automaticly)ĥb.
A message box will pop up asking if you're sure you want to overwrite.Browse to the location of the old 'DSpSoB.bsa' file and select it to overwrite.
A message box will pop up with the message 'There is currently no archive type selected.On top of the Archiver window, select 'File' -> 'Save'.On top of the Archiver window, select 'Edit' -> 'Check All Items'.Point that to the folder where you extracted the 'DSpSoB.bsa' file On top of the Archiver window, select 'Edit' -> 'Add Directory'.Right Above that, the option 'Root Dir'.At the bottom of the archiver window, doublecheck 'Recurse Directories' is checked.SteamsteamappscommonSkyrim Special EditionToolsArchive and open Archive.exe